Main Page | March 2006 »

Your assignment, should you choose to accept it is as follows (Feel free to split this up however you wish if working with others).

PART I: One hour time limit
- have a notebook and pen with you (fedora and trench coat optional)
- find a place you think might possibly explode at any minute
- note all suspicious noises in your notebook
- look around and spot all the potential terrorists
- take notes on their tactics
- confront one of them and note their response (evasive maneuvers)
- find the best place to take cover
- take it
- make sure you have taken comprehensive notes on all you have witnessed

PART II: Three hour time limit
- find a closet, a flashlight, a notebook and a pen
- hide in the closet, leave the flashlight off
- draw three of the monsters on separate pages
- draw three of the super-heros on separate pages
- turn the flashlight on
- write a short play about the characters you've drawn. include:
*your notes from part I
* the game: "chicken"
* the line: "i'm in a mood to give."
* the line: "I'm the decider, and I decide what's best."
* sound effects
* at least 3 characters of varying ages and genders
* at least one explosion
* at least one bigger gun
* sound from an unexpected source
* a romance
* an exorcism
* chapstick
* three examples of extremes

You will create a game, and play it against the other team.

1) Come up with a name for your team
2) Come up with a name for the other team
3) Decide how your team will be identified (ie, color, item of clothing, etc.)
4) Create a schoolyard chant
5) Come up with the rules/parameters of the game
6) Decide how you will win
7) You will teach your game to the other team, and then you will play it, team vs. team

During the games, you must:
- steal a hostage from the other team
- get your hostage back
- cheat (but don't be a jerk)
- incorporate your schoolyard chant
- wear costumes
- appeal to an outside authority
- somehow use 2 pans and a spatula
- hurl epithets at the other team
- win

As a reminder, games need:
- obstacles
- objectives
- winners
- losers
- hurt feelings

http://blog.newworldarts.org/theactioncomedy/upload/2006/05/Lowell_Untitled-thumb.jpg

Off-camera there are bombs falling and pigs screaming. There is no more sugar. Forget the deadline on Tuesday and the frequent buyer rewards card. Ignore the signs that read "Keep out" and "Caution, Asbestos." Shove open the Emergency Exit Only Door and let the alarm wail.
Follow the pipes to the heart of the building, a cool dank room wrapped in dust. Off-camera there are bombs falling and pigs screaming, but they are too far away to be heard over the laughter of the frat boys having a picnic on the lawn. Escape through the hole in the broken mirror into a world of silence and light, where you don't have to decide between good and evil and you don't have to worry about that deadline on Tuesday.

Your assignment, should you choose to accept it is as follows.

PART I: One hour time limit
- have a notebook and pen with you (fedora and trench coat optional)
- find a place you think might possibly explode at any minute
- note all suspicious noises in your notebook
- look around and spot all the potential terrorists
- take notes on their tactics
- confront one of them and note their response (evasive maneuvers)
- find the best place to take cover
- take it

PART II: half hour time limit
Answer the following questions to create your character:
1) Which limb could you live without?
2) What has been your most impressive response to broken glass?
3) What are your five best one-liners?
4) What do you grab onto when falling from high places in order not to
die? 5) List all kitchen items you are able to use as weapons at a
moment's notice.
6) What kind of vehicle(s) do you drive, and what kind of loud noises do
they make? What do you do when they break down?
7)You are trapped in an elevator. On top of the elevator is a Norwegian
bully with a chainsaw. Outside the elevator is a group of 50 ninja
warriors practicing their art. In the elevator with you are three pairs of
shoes, some cigarettes, and a boom box. What do you do?

PART III: Three hour time limit
- write/record a short love poem to your character from an anonymous source
- write/record a short explosion (with your character in it)
- write/record a short fairy-tale
- write/record a short car chase
- write/record a short police officer dialogue in a coffee shop
- write/record three more short bits in different styles
- include all your observations and notes from parts I and II in your shorts

PART IV: Tie it all together. You have one hour to edit before you die.

(due to an email mixup of some sort, I believe Rob was only able to do Part I of this assignment. He completed it the day of the Co/Lab during his 45 minute lunch break)

Your assignment, should you choose to accept it is as follows:

PART I: One hour time limit
- have a notebook and pen with you (fedora and trench coat optional)
- find a place you think might possibly explode at any minute
- note all suspicious noises in your notebook
- look around and spot all the potential terrorists
- take notes on their tactics
- confront one of them and note their response (evasive maneuvers)
- find the best place to take cover
- take it
- make sure you have taken comprehensive notes on all you have witnessed

PART II: Three hour time limit
- find a closet, a flashlight, a notebook and a pen
- hide in the closet, leave the flashlight off
- draw three of the monsters on separate pages
- draw three of the super-heros on separate pages
- turn the flashlight on
- write a short play about the characters you've drawn. include:
- your notes from part I
- the game: "chicken"
- the line: "i'm in a mood to give."
- the line: "I'm the decider, and I decide what's best."
- sound effects
- at least 3 characters of varying ages and genders
- at least one explosion
- at least one bigger gun
- sound from an unexpected source
- a romance
- an exorcism
- chapstick
- three examples of extremes

Off-camera there are bombs falling and pigs screaming. There is no more sugar. Forget the deadline on Tuesday and the frequent buyer rewards card. Ignore the signs that read “Keep out” and “Caution, Asbestos.” Shove open the Emergency Exit Only Door and let the alarm wail.
Follow the pipes to the heart of the building, a cool dank room wrapped in dust. Off-camera there are bombs falling and pigs screaming, but they are too far away to be heard over the laughter of the frat boys having a picnic on the lawn. Escape through the hole in the broken mirror into a world of silence and light, where you don’t have to decide between good and evil and you don’t have to worry about that deadline on Tuesday.

Kimi Maeda was sent the following assignment:

Your assignment, should you choose to accept it is as follows.

PART I: One hour time limit (could be less)

Create/arrange a space in which everything will be breaking and/or
exploding in 30 seconds. Work quickly and without thinking too long. Grab
items, arrange them, leave them.

Include:
- at least one hidden escape hatch
- one place to put hostages or zombies
- some sort of alarm
- darkness and bright light
- a trap
- a compartment for hidden wealth (money? jewels?)
- as many objects as possible that could be weapons
- three distinct textures

Spend some time in this space. Record this space. Take notes, take
pictures, draw it, respond to it.

PART II: Three hour time limit

Create a piece of art and/or write a scene that includes or references the
following:

- your notes, observations, drawings, photos, or objects from part I - an
improbable escape
- an unexpected meeting
- broken glass
- screaming
- rope
- falling
- good and evil
- contrasts in color and texture
- something that opens
- a code
- broken expectation

Tim Nafziger and Erin Bontrager were each sent the following assignment:

Create a series of 2D art (at least three frames) that include the
following:

- an improbable escape
- an unexpected meeting
- excessive light and dark
- screaming
- rope
- falling
- good and evil
- contrasts in color and texture
- something that opens
- a code

Installation created by:
Nick Loewen and Nicole Miazgowicz
Goshen, IN

The Assignment:
You will create an installation in the stairwell.
Choose one of the taglines (or make up your own) as a title of the installation.

For this installation, you are creating/arranging a space in which everything will be breaking and/or exploding in 30 seconds. You may use anything in the green room, and almost anything in the shop.

Include:
- at least one hidden escape hatch
- one place to put hostages or zombies
- some sort of alarm
- darkness and bright light
- a trap
- a compartment for hidden wealth (money? jewels?)
- as many objects as possible that could be weapons
- three distinct textures
- something tender that needs to be protected
- optional: recruit a person to be in the installation


Music Composition created by:
Jesse Landis-Eigsti and Kyle Dean Reinford
Goshen, IN

Create the soundtrack for a chase scene that includes at least 2 epic confrontations. Also include:

- makeshift bongo drums
- a trash can
- a guitar, not played traditionally
- 3 times when there are 5-10 seconds of complete silence
- four distinct changes of time signature
- extremes of loud/soft (volume) and fast/slow (tempo)
- one line of spoken text
- one section of structured improv
- one section of only vocal sound (no words, no instruments)
- a stereotype of yourself
- repetition

At the Co/Lab, 5&6 May 2006
Three groups of four people each created performances based on the following.

Create a short (9-12 minute) action comedy that includes four (yes, four)
sections:

I. The Exposition, including revelation of good and evil

II. The Chase Scene

III. The Battle

IV. The Heartwarming Resolution

V. The Twist (which can go between any of the previous sections)

You must also include

- an object that you create, and that can be used as a weapon, a disguise,
and a means of secret communication all in one
- a soundtrack (at some point)
- a boring daily activity
- three lines you overhear in a public place
- romance
- offstage action
- revelation of object
- sound from an unexpected source
- 15 seconds of unison movement
- 15 seconds of laughter/crying, can’t tell which
- a specific role for the audience
- an overdose of epithets
- hostages
- a code and/or secret communication
- supersweet action names
- an explosion
- words in another language, or at least in a foreign accent
- repetition
- destruction of all stereotypes
- no mime

You may also use the written scenes, anything from the games, and anything
from our blog as part of your scene.